Photo by Polygon |
For my upcoming
podcast, I will be diving into the world of competitive Smash Bros. More
specifically, how a group forms around something so small. Esports, or organized
video game competitions, are becoming more relevant in today’s society with
over 32,000,000 people viewing the League of Legends Season 3 Championships!
However this brings up an interesting question of how does a game gets a
following and become an Esport. In a recent study, scientist concluded that
group that have free entry and free exit lead to strong mid-sized groups and
disorganized large groups. By having a relatively easy entry line, anyone feels
welcome to join the community. However, with many high level competitive games
there is the entry cost of owning the game, console, and TV. This is one reason
why esports are not as popular as regular sports. Regular sports require a ball
and have easily understood game mechanics, where games such as League of
Legends do not. Another important part of esports is the stakeholders involved
in creating a larger community. Esports require the competitors, the tournament
organizers, and the spectators. In order for a community to grow successfully
there needs to be a consistent balance between these stakeholders. This is
where competitive Smash Bros comes into the picture. Unlike many esports, Smash
Bros has been played by almost everyone and is easily understood by a spectator.
Although it’s not as convenient as traditional
sports, Smash Brothers accessibility in the esports community has caused it to
grow into a relevant competitive esport. Because the entry is relatively cheap
and the game mechanics are understood by the general public, Smash Brothers
will continue to grow until the community reaches an over-saturated large disorganized
state. The major concern facing the community is whether or not the community
will reach a state of oversaturation and an unbalance in the stakeholders.
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