Tuesday, November 3, 2015

The Growth of the Smash Community


Works Cited:
(1): Cowherd, C. (n.d.). Colin Cowherd is upset about eSports- 'The Herd' Retrieved October 29, 2015, from https://www.youtube.com/watch?v=f85kWTiSue4
(2): Ahn, K., Isaac, M., & Salmon, T. (2008). Endogenous Group Formation. Retrieved October 29, 2015, from http://onlinelibrary.wiley.com/doi/10.1111/j.1467-9779.2008.00357.x/full
(3): Lee, D., & Schoenstedt, L. J. (2011). Comparison of eSports and traditional sports consumption motives. The ICHPER-SD Journal of Research in Health, Physical Education, Recreation, Sport & Dance, 6(2), 39-44. Retrieved from http://search.proquest.com/docview/917532561?accountid=12725
(4): Seo, Y., & Jung, S. (2014, October 4). Beyond solitary play in computer games: The social practices of eSports. Retrieved October 29, 2015, from http://joc.sagepub.com/content/early/2015/05/11/1469540514553711
(5): Rad, C. (n.d.). 27 Million People Watched the Biggest Counter-Strike Tournament Ever - IGN. (n.d.). Retrieved October 29, 2015, from http://www.ign.com/articles/2015/08/25/27-million-people-watched-the-biggest-counter-strike-tournament-ever

(6): CALIXTO, J. (2014, July 16). Melee the masterpiece, Melee the demon. Retrieved October 29, 2015, from http://killscreendaily.com/articles/melee-masterpiece-melee-demon/

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